The birth of a good independent game, in addition to having good ideas, is also indispensable to the soil that promotes the growth of ideas. The third level: multinational teams, fans gathering His knowledge of music theory also makes the game more complex and delicate in the setting of the beat, and the player can directly appreciate the difference in professional music production. Perhaps it is Azman's own multi-line learning and creation of music production, rhythm control, and game programming that makes the final presentation of "Rhythm Doctor" have a high degree of unity. He added: "It's not easy to match the music perfectly with the key play, and a poorly designed level gameplay wastes good songs, and if the songs are too monotonous, it is difficult to design the gameplay." The design of the composition and the gameplay must also be carried out at the same time, and there is no priority relationship between the two, so if two people are responsible for it separately, it may be difficult to cooperate. "Doctor Rhythm has always been a music and gameplay leader," Azman says, "And after we've decided on the music and gameplay, we'll design the story, as well as some of the fun and visuals that are unique to the levels." So what is the level design process for a rhythm game with a story? This adds a lot of temperature to the game in addition to the simple "passing". I have to say that such a setting gives "Rhythm Doctor" a stronger sense of psychological resonance with the player, in the game you will meet boys who are heartbroken for love, musicians who are difficult to find creative inspiration, and café waiters who are breathless due to work pressure. It wasn't until they did more levels later that they gradually added character and lines to the doctors and patients in the middle, forming a complete set of stories. Part of the hospital theme stems from Azman's own dream of becoming a doctor, and partly because he found that the seven beats beat somewhat similar to the heartbeat, so they decided on a simple hospital theme at a considerable stage, but there was no real story line. Unlike his predecessor, Rhythm Heaven, which was composed of multiple mini-game levels, Azman wanted Doctor Rhythm to have a more complete view of the story and connectivity between the levels. Unlike many rhythm games, which simply let the player hit the button to pass the level, the game story of "Rhythm Doctor" takes place in a special hospital, where the doctor defibrillates the patient's heart rate through the beat of music that matches the heartbeat. In addition to the one-button gameplay and unique music, another thing that makes "Rhythm Doctor" fresh and impressive is its hospital theme and story setting. So basically, Azman is seriously learning how to make music while learning how to make games. Azman told us, "And we also have to find singers to write lyrics and study how to combine with vocals to have better results." ” But like an EDM tune I spent 200 hours because I was going to learn how to make this type of music. "Some of the music in the game is relatively simple to make, such as a guitar-based song in the middle that I only spent a day playing because I played the guitar a lot. The game's music style is varied, ranging from lyrical R&B, passionate electronic music, and brainwashing pop songs, and the style of each level is very obvious, which is crucial for such an indie game with a small overall volume.Īzman himself completed about 80% of the arrangement of the entire game, which is also a big challenge for him who has only done simple songs. The first is the music section, which is not overly described as "10,000 blood letters for OST" in the Steam comment section of "Doctor Rhythm". So the two Malaysian students studying in the UK, using their vacation time to make games amateurs, released Demo on the indie game site TIGSource two years later, in 2013, which received an unexpectedly enthusiastic response.īut at this time, Azman did not have a precise plan to make games for a long time, and the definition of "Rhythm Doctor" was still a hobby work.Īlthough it was a demo with only simple levels, now we experience the core differences in "Rhythm Doctor", which were already in the form of a prototype at that time. The original prototype of "Doctor Rhythm"
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